Next Generation Content
Modeling - We are well versed in high and low polygon modeling. Our staff has knowledge of excellent polygon flow, and we model with animation in mind. You'll get models that deform better, have less UV stretching, and no texture seams.
Environmental/Set dressing: Creation of environment assets should not be a secondary task. This media is the most outsourced due to perceived tedium. The fact is that there are many opportunities for the creation of excellent artwork in th set dressing sub field.

Weapons: Our experience with animation and high polygon modeling allow for the creation of visually stunning and dynamic weapons. Weapon modeling requires forethought about how the rifle may reload, how the staff may power up, or how the do-dad may operate.
Vehicles: Vehicles require more than simple planning. Most modern engines require wheel hubs, mount points, dynamic doors and heterogeneous material set-up. Exis is highly skill in the creation of vehicles due to our extensive work with top military contractors. We understand the functionality behind vehicular warfare, and can develop the form of a given object from it's functional requirements.
Characters: Truely unique and powerful characters are the most exciting part of asset creation. Exis has extensive experience creating characters that stand out, and characers that DONT! Every game requires background characters, or NPC's that you only come across a limited number of times. These characters are the perfect candidate for outsource.

Concepts: Concept art is the first stage of a project's trip through the pipeline. Why not start with amazing concepts by Exis? We work from your descriptions, and draw from the cultural ether to create unique, but relevant character designs, spectacular environments, and functional vehicles
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